Author: Darren

Spinal Landscapes

This sort of playtesting is emotionally fraught. On one level, you have helped make a Thing that you enjoy using with others. On another, you are supposed to break the Thing, coldly and systematically, and to be able to describe what you did and what happened in a manner that’s useful to your teammates writing the code, to prevent others from experiencing what you have just experienced. But if you begin to suspect that the problem with the Thing you have been talking about for the last hour is not systemic but local to you and your ancient, crumbly potato of a computer, the situation becomes more complex, because you begin to worry, with more than a little shame, that you may have been crying wolf (lizard) all along, and that your friends and teammates have better things to do than sort out your incompetent ravings.

The FUN PALACE SMP Is Coming

Join our experimental SMP server and spend 60 days in java modded Minecraft exploring the world and completing the Fun Palace. You will play in survival, and will collect and make the materials to construct any number of activities originally envisioned in the 1960s by the design team.

Fun Palace floor plan

On Minecraft, the Fun Palace and Scale

There is a large and growing body of interdisciplinary research pointing to the significance of radical theatre director Joan Littlewood and architect Cedric Price’s Fun Palace (1961-64) for contemporary cultures, even though the project never advanced beyond the planning stage. Most writers tie this significance to the scalar qualities of Price’s body of work in…
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