Going to Metal in Game Design

The point of all this then is not to build the most energy efficient server for playing Minecraft or even to reduce the overall carbon footprint of Minecraft play. Though these are laudable goals our aim is rather to engage the player directly in the conditions of the production of their own play no matter how energy intensive that may be. The energy transition is not about learning to play with less power so much as it is about learning to play with power differently.